Open unixpickle opened 1 year ago
High sigma makes the face edges be less well defined. But you shouldn't need overlap of faces to cover every internal pixel if the mesh is watertight, so I'm not sure what is happening. It's worth checking if you get the same with bin_size=0.
🐛 Bugs / Unexpected behaviors
I am finding that I cannot use higher values of sigma like
1e-4
when my meshes are high resolution (i.e. have a lot of polygons). For the example below, I create a sphere with marching cubes, and then try to render it. Using the default recommended sigma of 1e-4 results in a broken image.Please advise on whether this is expected behavior, why it's happening, or if there's something I should be doing to mitigate it.
With
sigma=1e-4
:With much smaller
sigma=1e-5
:Instructions To Reproduce the Issue:
Here is an example script to render the above images: