Closed yejr0229 closed 2 months ago
There's probably some simple mapping between the two versions of the color channels. I think you are best positioned to work this out manually for yourself, maybe by looking at some values.
Thanks for replying, could you please tell me how to find this mapping more specially?
@yejr0229 (Please do not repost this question on other issues.) Your question is not specifically about PyTorch3D, and you shouldn't expect an answer here. It's an arithmetic question. We won't help. You could investigate the specific definition of the controlnet normal map, but more productive would just be to look at values.
I use the phong_normal_shading() to render a normal map:
and I get:
But the colormap it's different from the controlnet normal map:
how can I render a normal like controlnet in pyorch3d?