Hi, I'm trying to generate the depth of an object using pytorch3d, so I used MeshRendererWithFragments and extracted the depth value per mentioned in previous issues (fragment.zbuf) but the content of the tensor is in float, is there a way to convert the values close to the format I need (16bit int)?
❓ Questions on how to use PyTorch3D
Hi, I'm trying to generate the depth of an object using pytorch3d, so I used MeshRendererWithFragments and extracted the depth value per mentioned in previous issues (fragment.zbuf) but the content of the tensor is in float, is there a way to convert the values close to the format I need (16bit int)?