Hi, I use blender and pytorch3d to render a normal map, and I get:
Here pytorch3d has a more obvious patchy and jagged feeling, how can I make pytorch3d get the same result as blender?
Here is my code for rendering normal:
I don't think we can help here. Does blender have a different, smoothed version of the mesh? You might need to work out what interpolation and smoothing you want to do.
Hi, I use blender and pytorch3d to render a normal map, and I get: Here pytorch3d has a more obvious patchy and jagged feeling, how can I make pytorch3d get the same result as blender? Here is my code for rendering normal: