Closed MartensCedric closed 3 weeks ago
I think it would be quite easy for someone to make their own Textures subclass with a sample_textures() method to do what you suggest. I don't think it would get added to the library though.
Thanks I didn't notice this existed!
🚀 Feature
Instead of texturing the mesh with a UV parametrization, I want to use a function F(x,y,z) = color. This means that translating or rotating the object would change its texture.
Motivation
It appears that the current implementation of Pytorch3d only supports textures parameterized by a UV space, but I would like to see support for 3d textures that do not rely on UV parameterization. This indirectly enables the addition of dynamic per-vertex features.
Pitch
With this feature in place, we can have a feature F(x,y,z) at each vertex which will be used in the rendering.