Closed VRehnberg closed 1 week ago
I knew that some sort of problem like this was around. Thank you very much for the report.
The OpenGL renderer is a bit stuck at the moment: internally the dependencies are not working and it is not in use. Its tests are not working.
The attached commit makes both changes.
🐛 Bugs / Unexpected behaviors
Running
pytest tests/test_opengl_utils.py test/test_rasterizer.py
will hang ontest_rasterizer.py
. Neither hangs when running them as separate processes, but test/test_rasterizer.py is not unique in hanging (egl context seem to be the common denominator).Modifying https://github.com/facebookresearch/pytorch3d/blob/main/pytorch3d/renderer/opengl/opengl_utils.py#L187 to use
threading.RLock
instead yields errors instead of hanging (you might also want to replace https://github.com/facebookresearch/pytorch3d/blob/main/pytorch3d/renderer/opengl/opengl_utils.py#L227-L235 with awith self.lock:
context for simplicity).Doesn't seem to be a critical issue but, hard to tell as you'd expect tests to not fail (there was a smattering of other failures as well, might report them separately).