Open bmnascimento opened 1 year ago
This is blocked by an issue in Factorio: https://forums.factorio.com/viewtopic.php?f=29&t=106734
Since the issue seems to be at a halt, is there any effort that could be done on a snapshot of the modpack, just so that we could benefit from having it in factoriolab? So-called self inflicted sabotage, referencing to the thread above?
I think the only thing that could be done would be to locally modify the exotic industries mod files to remove the breaking characters from ids and then build data from that local copy. I don't know the level of effort required to do that, but it would also require either keeping that fork of the mod up to date or never updating the mod data after it's built. Since the mod author wasn't willing to look into changing the ids, I'm not confident I have time to do it either, but I might at least take a look at it.
It's not a stable modpack, yet, either. 4 months since latest update, but there are endgame work in progress, if I understood preleyzero correctly. Still quite used to opening factoriolab for planning next session, though, could also see if it is a way to semi-automate the renaming.
Marking this as closed since it is not possible at this point. If at some point in the future this is feasible, this can be reopened.
Reopening to attempt generating the data in WSL.
Interested in contributing? Use FactorioLab Export (Source/README) to export the mod set yourself, fork this repository, and create a pull request!
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What mod set are you requesting? E.G. "Bobs and Angels", "Pyanodons", "Seablock", etc.
**Is this mod set compatible with the latest version of Factorio?" Yes or no. If no, please list the last version that it is compatible with.
What mods are included in this mod set? E.G. list all the distinct mods that should be included from the mod portal.
Hello, I'd like to suggest the mod Exotic Industries. It is compatible with the latest Factorio version. These are the mods included: