*Please report only one problem per issue.
What rev. of Neek2o is used?
.75 (uneek+DI)
What nand is used (4.1/4.2/4.3)(E/U/J/K)?
4.3 US
In which way is Neek2o started (Priiloader/Channel/HBC)?
Channel
What steps will reproduce the problem?
1.Loading alot of DLC into the NAND (30+ GB of GH/RB songs)
2.Load up games: RB:Beatles seems to be pretty consistent with issues, also RB3
What is the expected output?
Everything works - dlc is accessible - games work normally (as pre DLC load).
What do you see instead?
Will not be able to save within the game. Get a message like "save is
corrupted" and when you try to resave it might let you, only to tell you next
try that save is corrupted. Sometimes save won't work at all - it will say
something like "device has been disconnected"
Additionally, when going back to the system menu, will get errors that the wii
memory is full (or sometimes corrupted). Not all issues are replicatible each
run, but pretty regularly.
Please provide any additional information below.
Using Sorg's Nand Emulator with Uniiloader doesn't seem to have these issues.
Loading up the games with massive amounts of DLC can be slow, and ocassionally
get errors when accessing the online music stores - but it works and doesn't
create the same errors as neek2o.
Original issue reported on code.google.com by jackofal...@gmail.com on 7 Apr 2012 at 9:12
Original issue reported on code.google.com by
jackofal...@gmail.com
on 7 Apr 2012 at 9:12