fagensden / custom-di

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Memory issues with large nands #22

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
*Please report only one problem per issue.

What rev. of Neek2o is used?
.75 (uneek+DI)

What nand is used (4.1/4.2/4.3)(E/U/J/K)?

4.3 US
In which way is Neek2o started (Priiloader/Channel/HBC)?
Channel

What steps will reproduce the problem?
1.Loading alot of DLC into the NAND (30+ GB of GH/RB songs)
2.Load up games:  RB:Beatles seems to be pretty consistent with issues, also RB3

What is the expected output?
Everything works - dlc is accessible - games work normally (as pre DLC load).

What do you see instead?

Will not be able to save within the game.  Get a message like "save is 
corrupted" and when you try to resave it might let you, only to tell you next 
try that save is corrupted.  Sometimes save won't work at all - it will say 
something like "device has been disconnected"
Additionally, when going back to the system menu, will get errors that the wii 
memory is full (or sometimes corrupted).  Not all issues are replicatible each 
run, but pretty regularly.

Please provide any additional information below.

Using Sorg's Nand Emulator with Uniiloader doesn't seem to have these issues.  
Loading up the games with massive amounts of DLC can be slow, and ocassionally 
get errors when accessing the online music stores - but it works and doesn't 
create the same errors as neek2o.

Original issue reported on code.google.com by jackofal...@gmail.com on 7 Apr 2012 at 9:12

GoogleCodeExporter commented 8 years ago

Original comment by overjoy....@gmail.com on 21 Apr 2012 at 5:00

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago

Original comment by overjoy....@gmail.com on 30 Jun 2012 at 9:57