Implementation of priority drops, a feature I needed for my chess variant. Pieces from priorityDropTypes must be dropped before dropping any other pieces. In my variant, I use this feature to control the early game setup, even though I don't technically impose a separate setup phase: stronger pieces can be dropped only after all the weaker ones have been dropped.
Implementation of priority drops, a feature I needed for my chess variant. Pieces from
priorityDropTypes
must be dropped before dropping any other pieces. In my variant, I use this feature to control the early game setup, even though I don't technically impose a separate setup phase: stronger pieces can be dropped only after all the weaker ones have been dropped.