Open jasondellaluce opened 3 years ago
Issues go stale after 90d of inactivity.
Mark the issue as fresh with /remove-lifecycle stale
.
Stale issues rot after an additional 30d of inactivity and eventually close.
If this issue is safe to close now please do so with /close
.
Provide feedback via https://github.com/falcosecurity/community.
/lifecycle stale
/remove-lifecycle stale
Issues go stale after 90d of inactivity.
Mark the issue as fresh with /remove-lifecycle stale
.
Stale issues rot after an additional 30d of inactivity and eventually close.
If this issue is safe to close now please do so with /close
.
Provide feedback via https://github.com/falcosecurity/community.
/lifecycle stale
Stale issues rot after 30d of inactivity.
Mark the issue as fresh with /remove-lifecycle rotten
.
Rotten issues close after an additional 30d of inactivity.
If this issue is safe to close now please do so with /close
.
Provide feedback via https://github.com/falcosecurity/community.
/lifecycle rotten
Rotten issues close after 30d of inactivity.
Reopen the issue with /reopen
.
Mark the issue as fresh with /remove-lifecycle rotten
.
Provide feedback via https://github.com/falcosecurity/community. /close
@poiana: Closing this issue.
/reopen
/remove-lifecycle rotten
@jasondellaluce: Reopened this issue.
Issues go stale after 90d of inactivity.
Mark the issue as fresh with /remove-lifecycle stale
.
Stale issues rot after an additional 30d of inactivity and eventually close.
If this issue is safe to close now please do so with /close
.
Provide feedback via https://github.com/falcosecurity/community.
/lifecycle stale
/remove-lifecycle stale
Issues go stale after 90d of inactivity.
Mark the issue as fresh with /remove-lifecycle stale
.
Stale issues rot after an additional 30d of inactivity and eventually close.
If this issue is safe to close now please do so with /close
.
Provide feedback via https://github.com/falcosecurity/community.
/lifecycle stale
Stale issues rot after 30d of inactivity.
Mark the issue as fresh with /remove-lifecycle rotten
.
Rotten issues close after an additional 30d of inactivity.
If this issue is safe to close now please do so with /close
.
Provide feedback via https://github.com/falcosecurity/community.
/lifecycle rotten
/remove-lifecycle rotten
Issues go stale after 90d of inactivity.
Mark the issue as fresh with /remove-lifecycle stale
.
Stale issues rot after an additional 30d of inactivity and eventually close.
If this issue is safe to close now please do so with /close
.
Provide feedback via https://github.com/falcosecurity/community.
/lifecycle stale
/remove-lifecycle stale
Issues go stale after 90d of inactivity.
Mark the issue as fresh with /remove-lifecycle stale
.
Stale issues rot after an additional 30d of inactivity and eventually close.
If this issue is safe to close now please do so with /close
.
Provide feedback via https://github.com/falcosecurity/community.
/lifecycle stale
/remove-lifecycle stale
Issues go stale after 90d of inactivity.
Mark the issue as fresh with /remove-lifecycle stale
.
Stale issues rot after an additional 30d of inactivity and eventually close.
If this issue is safe to close now please do so with /close
.
Provide feedback via https://github.com/falcosecurity/community.
/lifecycle stale
Stale issues rot after 30d of inactivity.
Mark the issue as fresh with /remove-lifecycle rotten
.
Rotten issues close after an additional 30d of inactivity.
If this issue is safe to close now please do so with /close
.
Provide feedback via https://github.com/falcosecurity/community.
/lifecycle rotten
/remove-lifecycle rotten
Issues go stale after 90d of inactivity.
Mark the issue as fresh with /remove-lifecycle stale
.
Stale issues rot after an additional 30d of inactivity and eventually close.
If this issue is safe to close now please do so with /close
.
Provide feedback via https://github.com/falcosecurity/community.
/lifecycle stale
@jasondellaluce I am also interested in this issue! I like to work on this if it is available
Yeah definitely, let me assign you to this one. Note that the latest plugin API provides logging primitives -- take a look at the work we did for the SDK C++: https://github.com/falcosecurity/plugin-sdk-cpp/pull/35
/assign GLVSKiriti
/remove-lifecycle stale
Issues go stale after 90d of inactivity.
Mark the issue as fresh with /remove-lifecycle stale
.
Stale issues rot after an additional 30d of inactivity and eventually close.
If this issue is safe to close now please do so with /close
.
Provide feedback via https://github.com/falcosecurity/community.
/lifecycle stale
Any update on this? :thinking:
Stale issues rot after 30d of inactivity.
Mark the issue as fresh with /remove-lifecycle rotten
.
Rotten issues close after an additional 30d of inactivity.
If this issue is safe to close now please do so with /close
.
Provide feedback via https://github.com/falcosecurity/community.
/lifecycle rotten
/remove-lifecycle rotten /remove-lifecycle stale
Issues go stale after 90d of inactivity.
Mark the issue as fresh with /remove-lifecycle stale
.
Stale issues rot after an additional 30d of inactivity and eventually close.
If this issue is safe to close now please do so with /close
.
Provide feedback via https://github.com/falcosecurity/community.
/lifecycle stale
Motivation Currently, the SDK does not have an embedded logging system. This could be useful for debugging plugins during the development phase and in many other use cases. Currently this is attained manually in each plugin (see an example).
Feature Add some standard Go logging system in the SDK, such as https://pkg.go.dev/log. Plugins must be able to enable/disable and configure the logger programmatically.
The logging system could be bundled in the base level
sdk
package, but we can also consider creating an single-reposibilitylog
package, just like we haveptr
andcgo
. Then, each internal part of the SDK should rely on that to log information with different severity level. For instance, each prebuilt C symbol should log meaningful information, and constructs such asEventWriters
can potentially log something too.Alternatives Leave things as they are, meaning that user each plugin should implement their logging measures. I don't like this option, especially because it makes not possible for the SDK to expose some of its internal process, which can be meaningful for debugging purposes.