falkirks / TapToDo

Source of the TapToDo plugin for PocketMine
MIT License
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Disable X=0, Y=0, Z=0 as coordinate #9

Open hiropon7 opened 8 years ago

hiropon7 commented 8 years ago

Hi, I'm a PMMP server admin who is using TapToDo. - Could you revise your TapToDo plugin to disable/ignore X=0,Y=0,Z=0 as coordinate ? - Some player set X=0, Y-0, Z=0 as coordinate into blocks.yml file of TapToDo plugin then commands has been processed (they set warp command at this time) right after any blockes or signs were touched by players.

falkirks commented 7 years ago

I don't understand what you mean

eqMFqfFd commented 7 years ago

@hiropon7 Please be more descriptive.

-- ☆∂єvєlσρєя☆ кєνιи αи∂яєωѕ

Arctiblaine commented 6 years ago

If a command has been set at 0, 0, 0, then every time a player touches/breaks a block that command is executed. It can be a huge problem.

eqMFqfFd commented 6 years ago

@tiNsLeY799 Why it can be a huge problem?

Arctiblaine commented 6 years ago

One of my staff put a command to pay a shopkeeper for every time someone tapped the anvil. Everytime a client would break a block, they'd unintentionally pay 25 for every block they'd break.