Open wirelessdreamer opened 6 years ago
Hmm - I checked on a developer machine that was set up ~2 weeks ago, and with that Plastic version the config files (profiles.conf
, cryptedservers.conf
, *.key
) were created in that particular directory.
Notice that for the developer machine we did create a profile under Preferences / Profiles, and we have also checked out content at least once (it was the checkout operation that prompted us to specify the password).
Does this help?
(Side note: we were indeed using this Plastic-to-UCB bridge for half a year, but we have now migrated to a Jenkins instance running in Google Cloud because of significantly reduced build turnaround time. UCB had a startup time of 20 mins just to pull a ~3GB repo from Git.)
Do you know, Is it straight forward to build asset bundles like that as well?
Straightforward to build asset bundles with a Jenkins setup? I haven't configured it myself, but yes, I believe it will be very similar to setting up regular (full game without asset bundle) builds - just invoking a different build command.
It takes some time to get Jenkins setup properly to build Unity projects and put the build results in a suitable place. However, if you have a couple of days to spare (it took me about a week to get our initial setup to work as desired) then it is worth it in the long run.
Required conf files are no longer created by plastic, next to all the other files. Is there an alternate way to create them?