Closed gschizas closed 9 years ago
Tricky... I would have to know the monster's data (which I don't from the world page,
I have to "click" on the "look" button and get that data. I think not all monsters
(fo the same type) have the same attributes.
Still, I think I could add another "level" of "autokill", meaning do not "autokill",
just show info. This would take (at the client) the same time as autokill all takes.
And if I could do that, I could also mouseover the whole "view creature" page.
Reported by GSchizas
on 2008-11-20 19:37:30
Accepted
There are many factors to this though, what buffs you have running (and in the case
of DD - your kill streak). You have to look up two pages (player stats and critter
stats) and then do some calculations once you have both sets of data (and since the
two page fetches happen asynchronously, this is a pain to do).
I think that the effort involved would not be worth it. It would be better to have
this work on the creature screen so that when you looked at critter stats, it would
look up your stats and buffs and work out if it was killable.
Reported by fraserstanton
on 2008-11-20 21:40:25
the buffs typically show in your character info as increased stats, the buffs that
you need to think about are the ones that activate at time of attack, this would be
a
simple, based on stats can i kill, i never rely on the ones that activate at the time
of attack, because there is a high chance of dying as they may not activate every time...
Reported by jesiegel
on 2008-11-21 15:21:38
Reported by GSchizas
on 2008-11-21 18:42:13
I believe friz talked about this a few days ago, and saw that the resources and
computation would be better used on the view creature page, only having to pull and
compute from that page. The only problem on the "View creature" page is the variance
in statistics. You could be assured to kill that creature as long as the 2% doesn't
kick in, but you would to check every creature independently. So the world page would
be the best area as long as you could turn it on or off.
Reported by srmcguirt
on 2008-11-22 21:40:57
I am working on something for the creature page. We might be able to reuse some of
the code later on for the world screen. I am still worried about the performance
impacts on the world screen.
Reported by fraserstanton
on 2008-11-24 04:17:18
Updated the creature page with the end product for creature evaluator. Needs lots of
testing though. Any volunteers?
Reported by fraserstanton
on 2008-11-27 00:08:48
Fixed
Originally reported on Google Code with ID 3
Reported by
jesiegel
on 2008-11-20 18:34:39