fallenswordhelper / legacy_issues

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Can I kill the monster? #3

Closed gschizas closed 9 years ago

gschizas commented 9 years ago

Originally reported on Google Code with ID 3

What new functionality do you require?

1. identifiers for inability to kill monsters based on stats.

Please provide any additional information below.

Do you think you can set it to check your stats compared to the monsters
stats in the world window and identify/warn you if your stats may not be
good enough to kill them,  this will stop you from attacking so you can
either get buffed or change items to make yourself stronger to kill them...  

Reported by jesiegel on 2008-11-20 18:34:39

gschizas commented 9 years ago
Tricky... I would have to know the monster's data (which I don't from the world page,
I have to "click" on the "look" button and get that data. I think not all monsters
(fo the same type) have the same attributes.

Still, I think I could add another "level" of "autokill", meaning do not "autokill",
just show info. This would take (at the client) the same time as autokill all takes.
And if I could do that, I could also mouseover the whole "view creature" page.

Reported by GSchizas on 2008-11-20 19:37:30

gschizas commented 9 years ago
There are many factors to this though, what buffs you have running (and in the case

of DD - your kill streak). You have to look up two pages (player stats and critter

stats) and then do some calculations once you have both sets of data (and since the

two page fetches happen asynchronously, this is a pain to do).
I think that the effort involved would not be worth it. It would be better to have

this work on the creature screen so that when you looked at critter stats, it would

look up your stats and buffs and work out if it was killable.

Reported by fraserstanton on 2008-11-20 21:40:25

gschizas commented 9 years ago
the buffs typically show in your character info as increased stats,  the buffs that
you need to think about are the ones that activate at time of attack, this would be
a
simple, based on stats can i kill, i never rely on the ones that activate at the time
of attack, because there is a high chance of dying as they may not activate every time...

Reported by jesiegel on 2008-11-21 15:21:38

gschizas commented 9 years ago

Reported by GSchizas on 2008-11-21 18:42:13

gschizas commented 9 years ago
I believe friz talked about this a few days ago, and saw that the resources and
computation would be better used on the view creature page, only having to pull and
compute from that page. The only problem on the "View creature" page is the variance
in statistics. You could be assured to kill that creature as long as the 2% doesn't
kick in, but you would to check every creature independently. So the world page would
be the best area as long as you could turn it on or off.

Reported by srmcguirt on 2008-11-22 21:40:57

gschizas commented 9 years ago
I am working on something for the creature page. We might be able to reuse some of 
the code later on for the world screen. I am still worried about the performance 
impacts on the world screen.

Reported by fraserstanton on 2008-11-24 04:17:18

gschizas commented 9 years ago
Updated the creature page with the end product for creature evaluator. Needs lots of

testing though. Any volunteers?

Reported by fraserstanton on 2008-11-27 00:08:48