Refactor to DamageInstance FFI struct for working with the raw ptr easier.
Add field for stun amount, attack rate and damage cap.
Stun value is on damage instance regardless of it was applied or not. Stun value seems to be the base stun value input before equipment / masteries are calculated.
Initial support for stun value tracking. #55
DamageInstance
FFI struct for working with the raw ptr easier.Stun value is on damage instance regardless of it was applied or not. Stun value seems to be the base stun value input before equipment / masteries are calculated.