Open zephyrside opened 1 month ago
nah, we can make our own cart (if we do the kickstarter)
well I could (did I cook?) edit: see other comment from me for cart concept
pin this issue or transfer everything into a discussion
Well, I meant the custom level lock-on cart. I'm not sure if such a thing exists for the NES.
rough concept of the custom level lock on cart (might use same tech as game genie)
Well, I meant the custom level lock-on cart. I'm not sure if such a thing exists for the NES.
should be easy enough if we just have a ROM chip on the level carts that gets mapped to the MMC3 address space
Well, I meant the custom level lock-on cart. I'm not sure if such a thing exists for the NES.
should be easy enough if we just have a ROM chip on the level carts that gets mapped to the MMC3 address space
then we might need to add a lvl editor to the lock on thing (+ disable the editor icon and change it into a fun settings icon if not locked on and enable when locked on), right?
Well, I meant the custom level lock-on cart. I'm not sure if such a thing exists for the NES.
should be easy enough if we just have a ROM chip on the level carts that gets mapped to the MMC3 address space
then we might need to add a lvl editor to the lock on thing (+ disable the editor icon and change it into a fun settings icon if not locked on and enable when locked on), right?
i mean, it is the modern day people could make their own levels with a computer, and then flash it to a level pak granted, they'd have to purchase one of those famicom dev cart flashers, assuming we use the same cartridge port for the level paks
Well, I meant the custom level lock-on cart. I'm not sure if such a thing exists for the NES.
should be easy enough if we just have a ROM chip on the level carts that gets mapped to the MMC3 address space
then we might need to add a lvl editor to the lock on thing (+ disable the editor icon and change it into a fun settings icon if not locked on and enable when locked on), right?
i mean, it is the modern day people could make their own levels with a computer, and then flash it to a level pak granted, they'd have to purchase one of those famicom dev cart flashers, assuming we use the same cartridge port for the level paks
then we def need a pc level editor program that looks a lot like the gd one with al, the features so far, devs get on to that
We use Tiled to build all the Famidash levels.
We use Tiled to build all the Famidash levels.
wait, is there a mobile version, also, link????????? /hj
If a level isn't locked onto the cart, the custom level screen would likely show a prompt to plug in a level lock-on
This whole level lock-on thing is for the distant future. Our main focus for now is customizable icons and Theory of Everything.
If a level isn't locked onto the cart, the custom level screen would likely show a prompt to plug in a level lock-on
literally the most logical thing. you can make a concept of that + the editor and other custom lvl stuff yourself
This whole level lock-on thing is for the distant future. Our main focus for now is customizable icons and Theory of Everything.
ye, to do this, we literally need another graphics.png (just for icons)
The icons are simply loaded into the CHR using bankswitching.
wait so does that mean I could make my own icon in a famidash fork (also full robtop mini ufo icon pls it's so cute)
Yeah, when 1.0 or 0.5 releases, feel free to do a romhack! There will be several icon banks to customize (As the artist, the cube's rotations are NOT easy to draw). The icons are not yet functional, as we need to get them working with all possible cube landing angles and rotations.
But if you'd like to just mess around before then, Here's a template icon bank for customization (had to send it as a ZIP file). bankicon00.zip To edit the .CHR file in the ZIP, you will need an NES graphics editor (I would recommend NEXXT, as it can save 1kb banks for use in the full CHR)
NOTE: We will only be adding 1.0 icons and others earned by beating levels like Time Machine and Cycles to Famidash. All the artwork has been created for the still frames.
Well, I meant the custom level lock-on cart. I'm not sure if such a thing exists for the NES.
should be easy enough if we just have a ROM chip on the level carts that gets mapped to the MMC3 address space
then we might need to add a lvl editor to the lock on thing (+ disable the editor icon and change it into a fun settings icon if not locked on and enable when locked on), right?
i mean, it is the modern day people could make their own levels with a computer, and then flash it to a level pak granted, they'd have to purchase one of those famicom dev cart flashers, assuming we use the same cartridge port for the level paks
then we def need a pc level editor program that looks a lot like the gd one with al, the features so far, devs get on to that
i actually had this planned, but then december 31 happened and the other devs mangled my compression now i have no idea how to build the level data
hear me out @zephyrside
the most i can do is alladin deck enhancer style beat
speciifcally the master cart has the MMC3 clone, AVR CIC (the unlocking chip), and the RAM needed for a 4-screen nametable; while the smaller cart contains the entire PRG and CHR ROM chips (as well as SRAM because you need to save per cart)
this would make it less famidash-specific, yes BUT it would be a possiblity to be an accessible MMC3-based developing/testing platform (we could even sell dev mini carts with zif sockets on them) + the game would work on FCs and NTSC NESs interchangeably lmao
here's why i don't like the level pak idea: it would be HORRIDLY inefficient to add new code in these paks
like these custom levels can't introduce any new gamemodes, sprites, metatiles, etc. unless we either: A. bypass the main cart's game loop B. hack into that game loop on multiple flipping occasions
not really a problem for anyone tryna make their own custom levels, but IS a problem for us if we want to update this game
true... i had an idea for the code problem though, more on that later when i'm finished cooking
The level storing and loading was greatly optimized by Jrowe, saving around 65% on level banks
Was desperately needed because of clutterfunk
Hopefully we can help you out with all the big changes when you get discord back eventually
ye i've got some other things to work out first, but i'll be able to return soon i swear
No worries, take your time
Oh I should also point out that we made a new server due to the old one being at risk since we didn't have any perms. The new one has almost 300 members!
poggers
lmao
To stop bug reports
understandable
Hey @zephyrside we have another opportunity to make some money, as we have an offer to make a reskinned version of famidash to be used inside of a future steam game using unreal engine, just as a fun mini-game/easter egg.
Maybe some custom screens and levels based on their music.
Of course you're going to be included in the payout!
I wanted to make sure you're cool with this, and also hoping you could change the license to something standard so that there wouldn't be any reason for their legal team to have concerns.
Lets get paid!
Hey @zephyrside we have another opportunity to make some money, as we have an offer to make a reskinned version of famidash to be used inside of a future steam game using unreal engine, just as a fun mini-game/easter egg.
Maybe some custom screens and levels based on their music.
Of course you're going to be included in the payout!
I wanted to make sure you're cool with this, and also hoping you could change the license to something standard so that there wouldn't be any reason for their legal team to have concerns.
Lets get paid!
oooh i like the idea elaborate more on this game that you speak of
Hey @zephyrside we have another opportunity to make some money, as we have an offer to make a reskinned version of famidash to be used inside of a future steam game using unreal engine, just as a fun mini-game/easter egg. Maybe some custom screens and levels based on their music. Of course you're going to be included in the payout! I wanted to make sure you're cool with this, and also hoping you could change the license to something standard so that there wouldn't be any reason for their legal team to have concerns. Lets get paid!
oooh i like the idea elaborate more on this game that you speak of
Its called Vectorball ( https://store.steampowered.com/app/2512660/VectorBall/ ) The guy gives away pizza gift cards almost every day on the discord, and the developers are cool af. They've already commissioned me a few hundred (minimum) to help develop a standalone homebrew for it as well lmao.
I'll try to get steam beta codes for the team!
Its called Vectorball ( https://store.steampowered.com/app/2512660/VectorBall/ ) The guy gives away pizza gift cards almost every day on the discord, and the developers are cool af. They've already commissioned me a few hundred (minimum) to help develop a standalone homebrew for it as well lmao.
I'll try to get steam beta codes for the team!
Ngl the game seems FIRE
Also today I will prob join the Famidash discord
Its called Vectorball ( https://store.steampowered.com/app/2512660/VectorBall/ ) The guy gives away pizza gift cards almost every day on the discord, and the developers are cool af. They've already commissioned me a few hundred (minimum) to help develop a standalone homebrew for it as well lmao.
I'll try to get steam beta codes for the team!
this game looks sick as hell, i'm all for it
Lfg!! Just submitted a proposal!
@zephyrside send me an email, we’ve been greenlit. Want to go over your cut. Kandowontu@me.com
@zephyrside send me an email, we’ve been greenlit. Want to go over your cut. Kandowontu@me.com
will do soon first i gotta make sure that i don't have a repeat of december 31 2023 by getting in direct contact with you
@zephyrside are you still down for making music?
@zephyrside are you still down for making music?
i'm a bit rusty due to the 4 month absence but i can give it a shot
Wanna give base after base a shot? :D
sure
i love 2 player mode https://github.com/famidash/famidash/assets/140995410/e3dc96cc-34d5-4276-96f3-2809ae9c8464
even without the visible pads the game struggles lmao
It’s so bad 😭😭😭
oh btw, we should probably shrink the size of the parallax chr if we ever want more than one background
I'm not sure if that's possible without making the background repetitive
since i can't get on the discord just yet i figured this was the best way to communicate