Closed GoogleCodeExporter closed 8 years ago
This should be an enhancement request, not a defect, but I don't see how to set
that.
Also, Junicode is GPL-licensed.
Original comment by athorn...@gmail.com
on 11 Jul 2010 at 4:22
I have been dancing around the alternate fonts implementation; it's relatively
easy to add, but more difficult to implement in an aesthetically pleasing way
that avoids mixing glyphs from different fonts.
The new font configuration directives (propfont, monofont) make it more
painless to specify a non-default font. Also the ability to apply bold /
oblique to fonts makes it easier to substitute new ones, since you aren't
constrained to fonts that come in the four requisite styles.
I also plan to add a better mechanism for font sizing. Right now the sizes have
to be hand-tuned for satisfactory results, and the ideal size varies
considerably between different fonts.
Issue 105 parallels this somewhat, in the related case of using line drawing
symbols not found in the default fonts.
I probably won't tackle this until the Glk CSS standard emerges, since that may
include a way to specify fonts more directly. I'd like to see it include a way
to embed fonts within the game blorb, akin to the way PDFs handle font issues.
This is fraught with potential legal issues and technical challenges for other
interpreters, though, so I am not sanguine about its prospects.
Original comment by bcressey@gmail.com
on 12 Jul 2010 at 6:34
Passing this for now, though I do plan to revisit the font embedding question.
Original comment by bcressey@gmail.com
on 17 Aug 2010 at 9:18
Original issue reported on code.google.com by
athorn...@gmail.com
on 11 Jul 2010 at 4:13