Open GoogleCodeExporter opened 8 years ago
I can't see changing the way propfont and monofont work at this point; the font
loading code depends on the various OS functions for selecting fonts from the
matching family with the appropriate characteristics.
I may be able to modify the standalone ini to refer to Linux Libertine and
Liberation Mono by file name, and then include those fonts in the zip archive.
Original comment by bcressey@gmail.com
on 14 Mar 2011 at 6:59
I encountered the issue in the same way: trying to play Aotearoa w/o Libertine
font installed, on Ubuntu 11.04. I'm running gargoyle-free, installed from the
ubuntu repositories.
I resolved the issue by manually installing the font and editing the garglk.ini
file to point to the font files by their full path names (as suggested in the
.ini's comments).
Original comment by Rob.Tes...@gmail.com
on 30 Apr 2011 at 10:40
The Ubuntu package should include Libertine as a dependency; I believe it was a
default system font on Debian and perhaps not included for that reason.
After installing the font, I'm surprised you would need to edit the .ini - at
that point it should find the font (via fontconfig) and use it automatically if
the propfont directive is set to Linux Libertine O.
Original comment by bcressey@gmail.com
on 30 Apr 2011 at 3:46
When you create some games it can be useful to be able to change the default
font for a custom one (Renpy allows this for any game), so it'd be really nice
if gargoyle could allow to load a truetype font in the .ini file.
Original comment by eforg...@gmail.com
on 13 May 2014 at 4:00
If I remember well, in the past it was possible to embed any font in the games,
it was not system based, but directory based.
Original comment by eforg...@gmail.com
on 3 Aug 2014 at 11:15
Original issue reported on code.google.com by
gloom...@gmail.com
on 13 Mar 2011 at 3:10