Closed sp4ghet closed 2 years ago
https://github.com/fand/vedajs/pull/52
See https://github.com/sp4ghet/veda/blob/master/examples/int.frag for a usage example
#version 300 es /*{ frameskip: 1, } */ precision highp float; precision highp int; out vec4 FragColor; uniform vec2 resolution; uniform float time; float rnd(vec2 x) { int n = int(x.x * 40.0 + x.y * 6400.0); n = (n << 13) ^ n; return 1.0 - float( (n * (n * n * 15731 + 789221) + \ 1376312589) & 0x7fffffff) / 1073741824.0; } void main(){ vec2 uv = gl_FragCoord.xy; vec2 foo = vec2(rnd(uv + time), rnd(uv * time)); float rng = rnd(foo); FragColor = vec4(vec3(rng), 1.); }
This will detect the '#version 300 es' at the top of the shader and run the shader using GLSL3 ES instead of GLSL1 ES.
https://github.com/fand/vedajs/pull/52
See https://github.com/sp4ghet/veda/blob/master/examples/int.frag for a usage example
This will detect the '#version 300 es' at the top of the shader and run the shader using GLSL3 ES instead of GLSL1 ES.