Closed fand closed 6 years ago
I understood the differences between ShaderMaterial
and RawShaderMaterial
.
Now I think we need to provide alternatives for preset-uniforms like modelViewMatrix
if we chose RawShaderMaterial.
I put off this issue til we replace vedajs with pure WebGL.
Currently VEDA uses THREE.ShaderMaterial but this might cause problems. e.g. Duplicate declaration of uniforms