Open GoogleCodeExporter opened 8 years ago
Got the smame issue.
After a pinch to zoom, map seem to pan in a random direction, as if it capture
a touch event on one finger when getting finger off the screen.
Maybe increase the delay off MultiTouchController.EVENT_SETTLE_TIME_INTERVAL
Original comment by jbdu...@gmail.com
on 29 Jan 2014 at 2:38
[deleted comment]
Have you found any solution for that issue? Increasing
MultiTouchController.EVENT_SETTLE_TIME_INTERVAL didn't help. I tried to locate
the problem with debugging but didn't find anything. If I hold the fingers for
some time before releasing the fingers, the zoom works fine.
Original comment by innovap...@gmail.com
on 7 Mar 2014 at 12:29
yes, i found a solution.
Not the best, but it's work.
I extended the map, and when user stop pinch zoom, the map can't move for some
time
http://pastebin.com/Cwady8fq
Original comment by jbdu...@gmail.com
on 7 Mar 2014 at 7:33
Thanks for the solution.
It's kind of a dirty hack, but it works. The issue should stay open until
someone finds a more clean solution I guess.
Regarding your code: Since API-8 the constants you use are depricated and
should be replaced with the new ones (e.g. ACTION_POINTER_DOWN) +
MotionEvent.ACTION_MASK.
Original comment by innovap...@gmail.com
on 10 Mar 2014 at 10:40
Issue 531 has been merged into this issue.
Original comment by kurtzm...@gmail.com
on 11 Mar 2014 at 3:14
Yep i know, not really pretty, but it's work.
Thanks for the deprecated advice
Original comment by jbdu...@gmail.com
on 11 Mar 2014 at 3:15
An alternative workaround might be to introduce a counter variable that
ignores the first X move requests after the last zoom.
http://pastebin.com/2Zq78eSr
Ignoring the first move after a zoom seems to deal with 95% of all jump cases.
For the rest 2 moves have to be ignored.
Not sure if this is device specific, it works on a Nexus 5.
It's still a not so pretty workaround instead of a solution.
Original comment by philipp....@gmail.com
on 9 May 2014 at 1:20
The onTouchEvent workaround doesn't work in the following case:
1. drag a map with one finger
2. touch by second finger and perform zoom
3. release the first finger
4. drag a map with second finger
I think some scroll state is not cleaned up after touch count change. I don't
see a way to fix it without touching osmdroid sources. I will try it later.
Original comment by Equidamoid
on 10 Sep 2014 at 8:27
Original issue reported on code.google.com by
ziem1...@gmail.com
on 18 Sep 2013 at 10:49