Open xane256 opened 3 months ago
Workaround: set In-Game Waypoints to "Beacons" or turn them off in the settings or with a hotkey.
I've found that with in-game waypoints set to "Signs" or "Both", the problem occurs. As soon as I disable the in-game waypoints with a hotkey, the problem is fixed and all particles are drawn in the correct place.
I'm experiencing an issue where particles are often duplicated or drawn in the wrong place. The incorrectly drawn particles don't stay in place or in a fixed world location like particles should. Instead, they move / change position as I move the camera around and look in different directions. I reproduced the issue with only the client mods Voxelmap and Fabric API enabled in prism launcher.
I first noticed this issue while raiding end cities, because the path particles of shulker bullets were all drawn in the wrong places and seemed to move around as I looked around and moved the camera.
Here is another image taken from the exact same position, but looking in a different direction:
Notice how the duplicate green waypoint marker has moved to the RIGHT of the actual marker, and the cat digging particles are now directly above the cat. If I look slightly more upwards into the sky, the duplicate waypoint markers disappear behind the horizon and the cat particles disappear into the ground.