Closed p4535992 closed 4 months ago
ok i'll close this PR because is make no sense with that method (i was confused from the actor parameter but now i see is optional) and i need the type strign reference like "tool", my current issue is that I would need to create simple items in a multi-system way something very simple with only the name and the image:
Item.create(
{
type: "", // ??? can i retrieve this with item piles in some way ?
name:"xxx",
img:"yyy"
}
);
How can i get a base type for the items with item piles ? maybe add a new system property "ITEM_CLASS_TYPE": "loot"
, like you already done for "ACTOR_CLASS_TYPE": "character",
? i was trying to avoid that
What does this provide that
game.itempiles.API.canItemStack()
doesn't?