fantasycalendar / FoundryVTT-Sequencer

This module implements a basic pipeline that can be used for managing the flow of a set of functions, effects, sounds, and macros.
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[BUG] - .tint() method issues with .stretchTo() #136

Closed otigon closed 1 year ago

otigon commented 1 year ago

Describe the bug The .tint() method appears to not work when using .stretchTo() on the effect at the same time.

To Reproduce Macro to replicate:

new Sequence()
 .effect()
  .atLocation(tactor)
  .file("jb2a.ray_of_frost.blue")
  .stretchTo(target)
  .tint("#FC0000")
.play()

Expected behavior .tint() would work with .stretchTo()?

Screenshots

https://user-images.githubusercontent.com/73318661/215343649-648ea105-972d-44f9-8635-86015b68d1c4.mp4

Setup:

Active modules:

Haxxer commented 1 year ago

Fixed in 2.4.8