Describe the bug
When using Automated Animations to attach aura effects to tokens I get very slow playback of the webm attached to the token. I'm not sure if this is a Automated Animations issue or Sequencer?
To Reproduce
Using automatic recognition for a spell i.e. Spirit Guardians. Using a jb2a animation, when it attaches as an aura the playback of the animation is reduced to something like 2fps. It doesn't seem to slow the overall speed of Foundry down though and I can still operate it at around 140fps.
Setup:
Foundry Version: 10.291
System Version: DnD 2.1.5
Sequencer Version: 2.414
Browser & version : Latest electron. I tried it in Chrome and Firefox as well
Active modules:
Sequencer
socketlib
Automated Animations
libwrapper
Find the Culprit
Midi QOL
JB2A - Patreon Collection
Additional context
These seem to be the minimum modules I can have active to test this, it won't create the aura without Midi QOL active. This has made it harder to find down exactly why the playback is so slow. If I just create a Sequencer animation on the level using the player is plays back perfectly fine. Its just when it attaches as an aura.
I have tried turning on and off the sequencer settings related to PIXI to see if it made a difference and it didn't.
Describe the bug When using Automated Animations to attach aura effects to tokens I get very slow playback of the webm attached to the token. I'm not sure if this is a Automated Animations issue or Sequencer?
To Reproduce Using automatic recognition for a spell i.e. Spirit Guardians. Using a jb2a animation, when it attaches as an aura the playback of the animation is reduced to something like 2fps. It doesn't seem to slow the overall speed of Foundry down though and I can still operate it at around 140fps.
Setup:
Active modules:
Additional context These seem to be the minimum modules I can have active to test this, it won't create the aura without Midi QOL active. This has made it harder to find down exactly why the playback is so slow. If I just create a Sequencer animation on the level using the player is plays back perfectly fine. Its just when it attaches as an aura. I have tried turning on and off the sequencer settings related to PIXI to see if it made a difference and it didn't.