The .opacity(0.0) makes the existing animation disappear. It will reappear if the token is moved. If I go to the Sequencer Layer I can see a white box on hover where the effect should be.
To Reproduce
Steps to reproduce the behavior:
Run any animation on a token that persists.
Run a script that teleports the token with a sequence that contains .opacity().
Animation disappears.
Move a token to see the original animation.
Expected behavior
It's okay for the original animation that was attached to the token to disappear during the transition but it should pop back once the other sequence is either over or the opacity is back to normal.
Setup:
Foundry Version: 10.291
System Version: DND5e 2.1.5
Sequencer Version: 3.0.5
Browser & version: Local and Edge Version 113.0.1774.35
Active modules:
Item Macro v1.8.0
JB2A v0.4.9
Sequencer v3.0.5
socketlib v1.0.12
Warp Gate v1.16.2
Additional context
Tried on a completely fresh world with the modules' default settings (except Item Macro hook).
Describe the bug When there is an existing sequence like:
And new sequence is played, for example a Misty Step to teleport a token:
The
.opacity(0.0)
makes the existing animation disappear. It will reappear if the token is moved. If I go to the Sequencer Layer I can see a white box on hover where the effect should be.To Reproduce Steps to reproduce the behavior:
.opacity()
.Expected behavior It's okay for the original animation that was attached to the token to disappear during the transition but it should pop back once the other sequence is either over or the opacity is back to normal.
Setup:
Active modules:
Additional context Tried on a completely fresh world with the modules' default settings (except Item Macro hook).