Describe the bug
Glow seems to generate a type error under Foundry v11. I've got the below script (and numerous iterations thereof) working fine under v10. Under v11, they only work if I comment out the filter() call.
To Reproduce
Create the following script macro, select a token, and then execute the macro. Note that any art asset will do, here.
Expected behavior
Art asset should appear, attached to selected token with a purple glow. Instead, the macro generates an error in the console, and terminates.
Screenshots
Setup:
Foundry Version: 11.299
System Version:
Hackmaster 0.3.26
DnD5 - Fifth Edition System 2.2.1
Sequencer Version: 3.0.8
Browser & version: Chromium 114.0.5735.45 (Official Build) Arch Linux (64-bit)
Active modules:
Sequencer
socketlib
JB2A - Jules and Ben's Animated Assets - Free Content
Additional context
Add any other context about the problem here.
Describe the bug Glow seems to generate a type error under Foundry v11. I've got the below script (and numerous iterations thereof) working fine under v10. Under v11, they only work if I comment out the
filter()
call.To Reproduce Create the following script macro, select a token, and then execute the macro. Note that any art asset will do, here.
Expected behavior Art asset should appear, attached to selected token with a purple glow. Instead, the macro generates an error in the console, and terminates.
Screenshots
Setup:
Active modules:
Additional context Add any other context about the problem here.