Describe the bug
A .playbackRate() with the value set to something superior to 1, the animation stops before the end. And if its inferior to 1, then the animation will loop for a moment (for example with .playbackRate(0.5) the animation will play twice.
To Reproduce
Steps to reproduce the behavior:
Target a token
Use this macro
const target=game.user.targets.first()
new Sequence()
.effect()
.file("jb2a.template_circle.out_pulse.01.burst.purplepink")
.atLocation(target)
.scaleToObject()
.playbackRate(2)
.play()
Expected behavior
Sets the effect’s playback rate. A playback rate of 2 would make it play 2x as fast, 0.5 would make it play half as fast.
Also the asset should be played in its entirety.
Setup:
Foundry Version: 10.291
System Version: 2.2.1
Sequencer Version: 3.0.11
Browser & version: Google Chrome Version 114.0.5735.134 (Official Build) (64-bit)
Describe the bug A .playbackRate() with the value set to something superior to 1, the animation stops before the end. And if its inferior to 1, then the animation will loop for a moment (for example with .playbackRate(0.5) the animation will play twice.
To Reproduce Steps to reproduce the behavior:
Use this macro
Expected behavior Sets the effect’s playback rate. A playback rate of 2 would make it play 2x as fast, 0.5 would make it play half as fast. Also the asset should be played in its entirety.
Setup:
Active modules: