Describe the bug
Seeing a bug I think with Sequencer. After loading into a scene with a creature with a an effect on it, loading into another scene, and then coming back to the original scene, the animations get sent to the upper lefthand corner. I don't see any errors in the log. I use PF2e Animations but I was also able to replicate this with just sequencer and JB2A Assets.
To Reproduce
Steps to reproduce the behavior:
Create a world with JB2A Assets, Sequencer, and socketLib enabled
Drag a token onto a scene
Add the Energy Strands from JB2A onto the token
Load into another scene
Load back into the original scene
See that the effects are now in the upper left hand corner
Expected behavior
Expected behavior is that the effects would remain on top of the token.
Screenshots
Setup:
Foundry Version: 11.305
PF2e System Version: 5.1.1
JB2A: 0.5.9
SocketLib: 1.0.13
Sequencer: 3.1.0
Automated Animations: 4.2.60
PF2e Animations: 2.15.5
Warp Gate: 1.17.2
Browser Version: Google Chrome Version 114.0.5735.199
Describe the bug Seeing a bug I think with Sequencer. After loading into a scene with a creature with a an effect on it, loading into another scene, and then coming back to the original scene, the animations get sent to the upper lefthand corner. I don't see any errors in the log. I use PF2e Animations but I was also able to replicate this with just sequencer and JB2A Assets.
To Reproduce Steps to reproduce the behavior:
Expected behavior Expected behavior is that the effects would remain on top of the token.
Screenshots
Setup: Foundry Version: 11.305 PF2e System Version: 5.1.1 JB2A: 0.5.9 SocketLib: 1.0.13 Sequencer: 3.1.0 Automated Animations: 4.2.60 PF2e Animations: 2.15.5 Warp Gate: 1.17.2 Browser Version: Google Chrome Version 114.0.5735.199
Active modules: JB2A SocketLib Sequencer Automated Animations PF2e Animations Warp Gate
Additional context Reported this on PF2e Animations already and they claimed it was a Sequencer bug https://github.com/MrVauxs/pf2e-jb2a-macros/issues/152