fantasycalendar / FoundryVTT-Sequencer

This module implements a basic pipeline that can be used for managing the flow of a set of functions, effects, sounds, and macros.
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[BUG] - Condition Animations spawn in the upper left after swtiching scenes #189

Closed aburley1234 closed 1 year ago

aburley1234 commented 1 year ago

Describe the bug Seeing a bug I think with Sequencer. After loading into a scene with a creature with a an effect on it, loading into another scene, and then coming back to the original scene, the animations get sent to the upper lefthand corner. I don't see any errors in the log. I use PF2e Animations but I was also able to replicate this with just sequencer and JB2A Assets.

To Reproduce Steps to reproduce the behavior:

  1. Create a world with JB2A Assets, Sequencer, and socketLib enabled
  2. Drag a token onto a scene
  3. Add the Energy Strands from JB2A onto the token
  4. Load into another scene
  5. Load back into the original scene
  6. See that the effects are now in the upper left hand corner

Expected behavior Expected behavior is that the effects would remain on top of the token.

Screenshots wolf1 wolf2

Setup: Foundry Version: 11.305 PF2e System Version: 5.1.1 JB2A: 0.5.9 SocketLib: 1.0.13 Sequencer: 3.1.0 Automated Animations: 4.2.60 PF2e Animations: 2.15.5 Warp Gate: 1.17.2 Browser Version: Google Chrome Version 114.0.5735.199

Active modules: JB2A SocketLib Sequencer Automated Animations PF2e Animations Warp Gate

Additional context Reported this on PF2e Animations already and they claimed it was a Sequencer bug https://github.com/MrVauxs/pf2e-jb2a-macros/issues/152

Haxxer commented 1 year ago

Fixed in 3.1.1