fantasycalendar / FoundryVTT-Sequencer

This module implements a basic pipeline that can be used for managing the flow of a set of functions, effects, sounds, and macros.
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[BUG] - Inconsistant Stretching #191

Closed jacobwojoski closed 1 year ago

jacobwojoski commented 1 year ago

Describe the bug Stretching different animations the same distance doesn't stretch each animation the same

(The following describes Lines Drawn in the screenshot)

image

Setup:

Active modules:

Additional context

Haxxer commented 1 year ago

This is jb2a's configuration, if you are using database assets that they have registered.

jacobwojoski commented 1 year ago

@Haxxer Any chance you knows if the patreon version assets fix the issue?

jacobwojoski commented 1 year ago

It seems like there might be more to this issue.

Using 2 sets of points in a macro [{x:50,y:50}, {x:500,y:50}] the weird stretch happens but drawing an arrow between those 2 points using sequencer manager only having stretch selected it works fine.

Does connecting 2 points with the UI differ from stretchTo() in the code?

Haxxer commented 1 year ago

Each asset in the database is registered by JB2A may contain padding that is added to the right and left of the asset when played. Again, this is not an issue with sequencer, but a feature used by JB2A. Please contact their discord, further discussion here will be fruitless.