Closed Nexusprime22 closed 1 year ago
I'm using foundry v11 and I've got this sequence :
new Sequence() .effect() .attachTo(token,{offset:{x:10,y:240},local:true,followRotation:true,bindVisibility:true}) .file("jb2a.thunderwave.bottom_left.blue") .fadeIn(500) .fadeOut(200) .scaleToObject(1) .rotate(225) .tint(0x8B00FF)
.effect() .attachTo(token,{offset:{x:10,y:240},local:true,followRotation:true,bindVisibility:true}) .file("jb2a.side_impact.part.shockwave.blue") .fadeIn(500) .fadeOut(200) .scaleToObject(1) .rotate(270) .tint(0x8B00FF)
.wait(300) .canvasPan() .shake({duration:500, strength:6})
.play()
But I've noticed that when using local (which worked on v10) the effect is not shown, and it is needed for the offset, so that the token can emit from his mouth the effect.
Fixed in 3.1.4
I'm using foundry v11 and I've got this sequence :
new Sequence() .effect() .attachTo(token,{offset:{x:10,y:240},local:true,followRotation:true,bindVisibility:true}) .file("jb2a.thunderwave.bottom_left.blue") .fadeIn(500) .fadeOut(200) .scaleToObject(1) .rotate(225) .tint(0x8B00FF)
.effect() .attachTo(token,{offset:{x:10,y:240},local:true,followRotation:true,bindVisibility:true}) .file("jb2a.side_impact.part.shockwave.blue") .fadeIn(500) .fadeOut(200) .scaleToObject(1) .rotate(270) .tint(0x8B00FF)
.wait(300) .canvasPan() .shake({duration:500, strength:6})
.play()
But I've noticed that when using local (which worked on v10) the effect is not shown, and it is needed for the offset, so that the token can emit from his mouth the effect.