fantasycalendar / FoundryVTT-Sequencer

This module implements a basic pipeline that can be used for managing the flow of a set of functions, effects, sounds, and macros.
Other
47 stars 25 forks source link

[BUG] - Sequencer tutorial macro spawn effect at wrong co-ordinates #198

Closed BenDunno closed 1 year ago

BenDunno commented 1 year ago

Describe the bug Effect spawns at xy co-ordinates 0,0 instead of on token when using Sample Macro for "Spawn token with Warpgate and play effect"

To Reproduce Steps to reproduce the behavior:

  1. Copied macro directly from https://fantasycomputer.works/FoundryVTT-Sequencer/#/sample-macros?id=spawn-token-with-warpgate-and-play-effect
  2. Changed spawnedCreature to reference my desired token & the .file to be an effect I have ("jb2a.impact.004.blue")
  3. Token spawns at mouse cursor, but jb2a effect plays at xy co-ordinates 0,0

Expected behavior Spell effect to play on top of the token.

Screenshots If applicable, add screenshots to help explain your problem.

Setup:

Active modules: image

Additional context Add any other context about the problem here.