Describe the bug
When using the sequencer database, either within .file() or Sequencer.Database.getEntry(), if a database path with a distance is given, it ignores it.
To Reproduce
Steps to reproduce the behavior:
Method A: Within a Sequence:
new Sequence()
.effect()
.file('jb2a.eldritch_blast.purple.05ft')
.atLocation(token)
.play()
Does not play the 5ft animation. When using the direct file path, ie. 'modules/JB2A_DnD5e/Library/Cantrip/Eldritch_Blast/EldritchBlast_01_Regular_Purple_05ft_600x400.webm', it plays the given animation.
The returned object shows the sequencer database path as 'jb2a.eldritch_blast.purple'. This is less problematic because all the distance files and in the object.
Expected behavior
The sequencer database should account for range extensions on database paths.
Setup:
Foundry Version: 10.312
System Version: DND5e 2.3.1
Sequencer Version: 3.1.4
Browser & version: Google Chrome 118.0.5993.118
Active modules:
Sequencer
socketlib
JB2A free content
Universal Animations (Which I'm developing, hence how I've come across this issue)
Describe the bug When using the sequencer database, either within .file() or Sequencer.Database.getEntry(), if a database path with a distance is given, it ignores it.
To Reproduce Steps to reproduce the behavior: Method A: Within a Sequence:
Does not play the 5ft animation. When using the direct file path, ie. 'modules/JB2A_DnD5e/Library/Cantrip/Eldritch_Blast/EldritchBlast_01_Regular_Purple_05ft_600x400.webm', it plays the given animation.
Method B: Using Sequencer.Database.getEntry():
The returned object shows the sequencer database path as 'jb2a.eldritch_blast.purple'. This is less problematic because all the distance files and in the object.
Expected behavior The sequencer database should account for range extensions on database paths.
Setup:
Active modules: