Open bogga opened 7 months ago
Describe the bug I think an update has changed the behaviour of the glow filter - I have an asset glowing and recently its glow has been constrained by a harsh square border, gif:
This is my Sequence code:
const issie = canvas.scene.tokens.find((t) => t.name.includes("Issie")); new Sequence() .effect() .name("aeon stone") .persist(true) .fadeIn(1000) .scale(0.1) .attachTo(issie) .spriteOffset({ x: 0, y: -0.45 }, { gridUnits: true }) .file("jb2a.ioun_stones.01.pink.leadership") .filter("ColorMatrix", { saturate: -1 }) .filter("Glow", { distance: 42 }) .loopProperty("spriteContainer", "angle", { from: 0, to: 360, duration: 10000 }) .play();
Expected behavior As previous, where the Glow gently fuzzed out rather than ending on a harsh edge
Setup:
Active modules:
Just want to add that this module absolutely rocks, huge thanks for continuing to develop it :)
Describe the bug I think an update has changed the behaviour of the glow filter - I have an asset glowing and recently its glow has been constrained by a harsh square border, gif:
This is my Sequence code:
Expected behavior As previous, where the Glow gently fuzzed out rather than ending on a harsh edge
Setup:
Active modules:
Just want to add that this module absolutely rocks, huge thanks for continuing to develop it :)