Is your feature request related to a problem? Please describe.
I have macros that use Sequencer to put music as Sound Effects, and I can't make sure that when I run the macro again, it automatically removes all sound effects at the very start of my script.
Describe the solution you'd like
I'd like to have a way to Remove All Sound Effects, just like in the manager, but with a function just like the "Sequencer.EffectManager.endAllEffects(inSceneId)" method.
Describe alternatives you've considered
If not able to have a "Sequencer.EffectManager.endAllSounds()" method, then have a "Sequencer.EffectManager.endSound(inFilters)" method that finds a sound played and stops it.
Is your feature request related to a problem? Please describe. I have macros that use Sequencer to put music as Sound Effects, and I can't make sure that when I run the macro again, it automatically removes all sound effects at the very start of my script.
Describe the solution you'd like I'd like to have a way to Remove All Sound Effects, just like in the manager, but with a function just like the "Sequencer.EffectManager.endAllEffects(inSceneId)" method.
Describe alternatives you've considered If not able to have a "Sequencer.EffectManager.endAllSounds()" method, then have a "Sequencer.EffectManager.endSound(inFilters)" method that finds a sound played and stops it.