fantasycalendar / FoundryVTT-Sequencer

This module implements a basic pipeline that can be used for managing the flow of a set of functions, effects, sounds, and macros.
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[REQUEST] - Add way to remove sounds effects #215

Closed MJAjani closed 3 weeks ago

MJAjani commented 4 months ago

Is your feature request related to a problem? Please describe. I have macros that use Sequencer to put music as Sound Effects, and I can't make sure that when I run the macro again, it automatically removes all sound effects at the very start of my script.

Describe the solution you'd like I'd like to have a way to Remove All Sound Effects, just like in the manager, but with a function just like the "Sequencer.EffectManager.endAllEffects(inSceneId)" method.

Describe alternatives you've considered If not able to have a "Sequencer.EffectManager.endAllSounds()" method, then have a "Sequencer.EffectManager.endSound(inFilters)" method that finds a sound played and stops it.

Haxxer commented 3 weeks ago

Fixed with 3.2.0