fantasycalendar / FoundryVTT-Sequencer

This module implements a basic pipeline that can be used for managing the flow of a set of functions, effects, sounds, and macros.
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[BUG] - Method timeRange prevent the animation from playing #226

Closed boss-loot closed 3 weeks ago

boss-loot commented 3 weeks ago

Describe the bug Method timeRange prevent the animation from playing.

To Reproduce Execute this world script: const target = Array.from(game.user.targets)[0]; new Sequence() .effect() .file('jb2a.greatsword.melee.standard.white') .atLocation(token) .stretchTo(target) .timeRange(1400, 2400) .play();

Expected behavior Expectation it's for the animation to play from 1400ms to 2400ms but it won't play. If I comment the timeRange the animation play.

Screenshots No error, just the animation won't play.

Setup:

Active modules:

Haxxer commented 3 weeks ago

Could you try and see if this is fixed in the pre-release? I tested it myself, but I would like your confirmation as you are one of Sequencer's power users :) https://github.com/fantasycalendar/FoundryVTT-Sequencer/releases/download/3.2.!9/module.json

boss-loot commented 3 weeks ago

Works perfect. Thanks.

Haxxer commented 3 weeks ago

Fixed in 3.2.1