Closed boss-loot closed 3 weeks ago
Could you try and see if this is fixed in the pre-release? I tested it myself, but I would like your confirmation as you are one of Sequencer's power users :) https://github.com/fantasycalendar/FoundryVTT-Sequencer/releases/download/3.2.!9/module.json
Works perfect. Thanks.
Fixed in 3.2.1
Describe the bug Method moveTowards doesn't work.
To Reproduce Execute this world script: const myToken = canvas.tokens.controlled[0]; const targetToken = Array.from(game.user.targets)[0]; const elevation = targetToken.document.elevation; const gridSize = canvas.scene.grid.size;
await new Sequence()
.effect() .file('blfx.token.construct.stone3.shard.gem.obsidian.green.animated') .atLocation(myToken) .moveTowards(targetToken, { ease: 'easeOutSine' }) .moveSpeed(2.5 * gridSize) .scale(0.1) .elevation(elevation)
.play();
Expected behavior Expectation it's for the animation move from myToken towards targetToken but instead the animation play only on myToken.
Screenshots No error, just the animation won't play.
Setup:
Active modules: