Describe the bug
I'm not sure what is causing it, and maybe I need to fix my macro, but after updating to 3.2.1 using Foundry v11, something happened to a sequence I had programed that is now causing a summoned token to ghost on a scene until the scene is changed.
Expected behavior
In Version 3.1.4, the pre v12 version, when you click the macro, it will let you summon a creature onto the field using foundry summons and play some animations.
Describe the bug I'm not sure what is causing it, and maybe I need to fix my macro, but after updating to 3.2.1 using Foundry v11, something happened to a sequence I had programed that is now causing a summoned token to ghost on a scene until the scene is changed.
To Reproduce Steps to reproduce the behavior:
Expected behavior In Version 3.1.4, the pre v12 version, when you click the macro, it will let you summon a creature onto the field using foundry summons and play some animations.
https://github.com/fantasycalendar/FoundryVTT-Sequencer/assets/69311684/35945c82-27fe-49ce-af8f-b3badcdf5a74
Setup:
Active modules: