Describe the bug
After updating to Sequencer v3.2.2 I noticed that a lot of animations won't play. No console error, just won't play. I downgraded to Sequencer V3.2.1 and the animation play as expected.
To Reproduce
Sample world macro to reproduce:
const myToken = canvas.tokens.controlled[0];
const targetToken = Array.from(game.user.targets)[0];
const elevation = targetToken.document.elevation;
Describe the bug After updating to Sequencer v3.2.2 I noticed that a lot of animations won't play. No console error, just won't play. I downgraded to Sequencer V3.2.1 and the animation play as expected.
To Reproduce Sample world macro to reproduce: const myToken = canvas.tokens.controlled[0]; const targetToken = Array.from(game.user.targets)[0]; const elevation = targetToken.document.elevation;
let sequence = new Sequence();
//ATTACK sequence .effect() .file('jb2a.melee_attack.01.butterflysword.01.1') .atLocation(myToken, { gridUnits: true }) .rotateTowards(targetToken) .center() .spriteScale(0.35) .spriteOffset({ x: 0.4 }, { gridUnits: true }) .elevation(elevation) .waitUntilFinished(-800);
await sequence.play();
Expected behavior An attack animation.
Setup:
Active modules: