fantasycalendar / FoundryVTT-Sequencer

This module implements a basic pipeline that can be used for managing the flow of a set of functions, effects, sounds, and macros.
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[BUG] - Effects not playing on Isometric enabled maps #236

Closed FPTheFluffyPawed closed 3 weeks ago

FPTheFluffyPawed commented 3 weeks ago

Describe the bug Trying to play an effect in an isometric-enabled scene causes an "undefined" error. Regardless if it has the isometric() function on it or not. imagem

To Reproduce Steps to reproduce the behavior:

  1. Enable isometric (currently it is a v11-only patreon build, but I assume the creator is fine with giving it out for troubleshooting for this feature)
  2. On the scene, turn it isometric.
  3. Select a token.
  4. Run the following macro:
    new Sequence()
    .effect("animated-spell-effects-cartoon.air.explosion.red")
        .atLocation(token)
    .play();
  5. With or without isometric(), any effects trying to play will result in the error.

Expected behavior The effect should play, regardless of if I choose to play it on the isometric plane or not, whilst on an isometric scene.

Setup:

Tested with modules enabled initially, but then tested with just isometric enabled. Error still occurred.

Haxxer commented 3 weeks ago

Semi-fixed in 3.2.4 - unable to reproduce further, but the isometric module is not complete for v11 yet