fantasycalendar / FoundryVTT-Sequencer

This module implements a basic pipeline that can be used for managing the flow of a set of functions, effects, sounds, and macros.
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[BUG] - Error on using the .sound() Feature #238

Closed ChasarooniZ closed 1 week ago

ChasarooniZ commented 3 weeks ago

image

this is the general jist of the code I have that is triggering this error

seq.sound()
    .file(getSetting(`check-animations.sfx.file.${outcome}`))
    .volume(getSetting("check-animations.sfx.volume") / 100)
    .forUsers(usersToPlayFor);
Pentazer commented 2 weeks ago

image image image

Same, I'm also getting this error

new Sequence()
    .sound()
        .file("_TTRPG_Master_Library/SFX/Combat/PulseCG.wav")
        .fadeInAudio(0)
        .fadeOutAudio(0)
.play()
gambit07 commented 2 weeks ago

Same error here!

Haxxer commented 1 week ago

Fixed in 3.2.5