Describe the bug
Running the sequencer .shake() causes Foundry to freeze. This appears to happen when the frequency is 0. It may also required the duration and strength be set > 0. I have not tested around the boundaries of the error, just can recreate it consistently with the macro provided.
To Reproduce
Steps to reproduce the behavior:
On a square gridded scene (not sure if grid matters), execute this macro as script:
new Sequence().canvasPan().shake({
duration: 1000,
strength: 10,
frequency: 0
}).play()
Expected behavior
No shake occurs due to frequency being 0.
Screenshots
n/a
Setup:
Foundry Version: V12 328
System Version: DND5e 3.2.1
Sequencer Version: 3.2.10
Browser & version: using the Foundry App (is that proton??)
Active modules:
Sequencer
socketlib
all other deactivated
Additional context
I don't need to run with 0 frequency, simply reporting due to the impact to Foundry when run this way.
Describe the bug Running the sequencer .shake() causes Foundry to freeze. This appears to happen when the frequency is 0. It may also required the duration and strength be set > 0. I have not tested around the boundaries of the error, just can recreate it consistently with the macro provided.
To Reproduce Steps to reproduce the behavior:
Expected behavior No shake occurs due to frequency being 0.
Screenshots n/a
Setup:
Active modules:
Additional context I don't need to run with 0 frequency, simply reporting due to the impact to Foundry when run this way.