Open boss-loot opened 2 months ago
Describe the bug I am using the loopOptions (former noLoop) method on an animation and the animation dissapear after it finished. The expectation was that the animation expands and remain visible untill the effect it's deleted.
To Reproduce Steps to reproduce the behavior:
Run the world macro:
const targetToken = token; new Sequence() //BLOOD GROUND .effect() .file('jb2a.liquid.splash.blue') .name('visualName') .opacity(0.9) .atLocation(targetToken) .tint(0xff0000) .randomizeMirrorY() .randomRotation() .timeRange(0, 1000) .loopOptions({ loops: 1 }) .fadeOut(500) .elevation(0, { absolute: true }) .persist() .play();
Expected behavior The expectation was that the animation expands and remain visible untill the effect it's deleted.
Setup:
Active modules:
Describe the bug I am using the loopOptions (former noLoop) method on an animation and the animation dissapear after it finished. The expectation was that the animation expands and remain visible untill the effect it's deleted.
To Reproduce Steps to reproduce the behavior:
Run the world macro:
Expected behavior The expectation was that the animation expands and remain visible untill the effect it's deleted.
Setup:
Active modules: