Describe the bug
Sounds played with sequencer are quiet unless both the music and interface sliders are turned up.
To Reproduce
Steps to reproduce the behavior:
Turn all volume sliders up. Play a sound (e.g. with automated animations). The sound is loud.
Turn the interface volume down. Play a sound - it is quiet.
Turn the interface volume back up and the music volume down. Play a sound - it is quiet.
Expected behavior
Only one volume slider should control the sound.
Based on this it looks like Sequencer is explicitly scaling on the interface slider, then when it plays the sound it is not specifying the audio context and Foundry is defaulting it to the "music" context.
Based on the change description in V12 I think sequencer should stop explicitly scaling the volume based on the interface slider and instead pass the interface audio context when calling the Foundry "play" API.
Describe the bug Sounds played with sequencer are quiet unless both the music and interface sliders are turned up.
To Reproduce Steps to reproduce the behavior:
Expected behavior Only one volume slider should control the sound. Based on this it looks like Sequencer is explicitly scaling on the interface slider, then when it plays the sound it is not specifying the audio context and Foundry is defaulting it to the "music" context.
Based on the change description in V12 I think sequencer should stop explicitly scaling the volume based on the interface slider and instead pass the interface audio context when calling the Foundry "play" API.
Setup:
Active modules: