fantasycalendar / FoundryVTT-Sequencer

This module implements a basic pipeline that can be used for managing the flow of a set of functions, effects, sounds, and macros.
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[BUG] - TYPE BRIEF DESCRIPTION HERE #356

Open Nedrapter opened 2 hours ago

Nedrapter commented 2 hours ago

Describe the bug Sequence together with Automated Animations module makes some persistent effects. The effect is deleted yet it appears again when the token is placed again on the map or when the map switches.

To Reproduce Steps to reproduce the behavior: Have these 2 modules cast Detect Thoughts from dnd5e, delete the animation the drag the token again in the map.

Expected behavior Effect to not return after getting deleted.

Screenshots If applicable, add screenshots to help explain your problem.

Setup:

Active modules:

Additional context I'm not sure if there's a proper way to delete an effect. It feels like the animation is stored on the actor and every time I drag the token into the scene, or switch scenes it pulls the data again. Just an assumption though I have no clue how it works.

Haxxer commented 2 hours ago

Can you please export your actor and upload it to the ticket? It would help us debug.

Nedrapter commented 1 hour ago

Can you please export your actor and upload it to the ticket? It would help us debug.

fvtt-Actor-hank-hooten-ajlrdkVX9vwBynru (1).json This one for example, when the 2 modules are active, and is placed in a map spawns with an animation.