Closed Vauryx closed 2 years ago
Using .playbackRate() In an effect causes the effect's duration to change but not its speed. For example, .playbackRate(2) is cutting the length in half but not changing the speed
Script for reproduction:
const target = Array.from(game.user.targets)[0]; if(!caster){ ui.notifications.error("No caster"); return; } console.log("Caster: ", caster); console.log("Target: ", target); let introSeq = new Sequence(); introSeq .effect() .file('jb2a.energy_strands.in.blue.01.1') .atLocation(caster) .scale(0.5) .playbackRate(1) .play()
Tested on Sequencer 2.1.8
Fixed in 2.1.9
Using .playbackRate() In an effect causes the effect's duration to change but not its speed. For example, .playbackRate(2) is cutting the length in half but not changing the speed
Script for reproduction:
Tested on Sequencer 2.1.8