fantasycalendar / FoundryVTT-Sequencer

This module implements a basic pipeline that can be used for managing the flow of a set of functions, effects, sounds, and macros.
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prototype token persistence doesn't seem to do anything #92

Closed dmrickey closed 2 years ago

dmrickey commented 2 years ago
    .effect(jb2a.ioun_stones.01.blue.strength)
        .attachTo(token)
        .fadeIn(500)
        .fadeOut(500)
        .scale(0.10)
        .spriteOffset({ y: token.height/2 })
        .zeroSpriteRotation(true)
        .loopProperty("spriteContainer", "rotation", { from: 0, to: 360, duration: 6000 })
        .persist(true, { persistTokenPrototype: true })
    .play();

I've got this macro that I play on a linked token. It doesn't update other tokens for that actor (in the same or separate scenes). It also doesn't effect new instances of that token when I drag that actor into a scene.

Haxxer commented 2 years ago

Fixed in 2.1.9