Closed dmrickey closed 2 years ago
.effect(jb2a.ioun_stones.01.blue.strength) .attachTo(token) .fadeIn(500) .fadeOut(500) .scale(0.10) .spriteOffset({ y: token.height/2 }) .zeroSpriteRotation(true) .loopProperty("spriteContainer", "rotation", { from: 0, to: 360, duration: 6000 }) .persist(true, { persistTokenPrototype: true }) .play();
I've got this macro that I play on a linked token. It doesn't update other tokens for that actor (in the same or separate scenes). It also doesn't effect new instances of that token when I drag that actor into a scene.
Fixed in 2.1.9
I've got this macro that I play on a linked token. It doesn't update other tokens for that actor (in the same or separate scenes). It also doesn't effect new instances of that token when I drag that actor into a scene.