fantasycalendar / kobold-plus-fight-club

A ground-up rewrite of Kobold Fight Club
MIT License
37 stars 17 forks source link

Not an issue, a suggestion, couldn't find a way to submit one - Monster Fighting Style #14

Open Slimjim124 opened 1 year ago

Slimjim124 commented 1 year ago

Hello, apologies if this is the wrong place to put a suggestion for the database. First, what y'all has done is amazing. The one addition I would love to see is if there was a way to know the style of fighter a monster is and a way to combine them to be complimentary. For example, you could have 3 mages who get wrecked really quickly for having low AC/HP, but if you have a mage and two brawlers, the brawlers would be able to protect the mage and make for a more interesting/balanced fight.

The different Fighting Styles would be:

  1. Social - they're primarily meant for social encounters, and therefore would be liabilities in a fight
  2. Brawler (tank?) - They are meant to get up close and soak up hits, dealing damage in melee
  3. Support (Range) - This would be an archer or a similar class, meant to be further back and deal damage from afar while the brawlers pin down the players
  4. Skirmisher - The rogue or swoop attack style enemies that aren't mean to stay in close combat, these are also usually ambushers (which could be its own fighting style)
  5. Damage Mage (or magic user) - Mage is meant to deal damage from the back line
  6. Crowd Control Mage (or magic user) - a Mage who uses AoE and crowd control spells, usually forcing saves rather than hitting folks with fireball

None of this is in any of the rulebooks per say and would be a big lift, and would likely be subject to debate, but I think this would be a way to take combat encounter building to the next level and I haven't seen anyone other than Kassoon attempt it