fapforce5 / HatMP

Mystery of the Missing Samples
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Suggestions #10

Open fapforce5 opened 4 years ago

fapforce5 commented 4 years ago

Map - Current position: Right at the beginning of the game when opening for first time the map it is positioned at the park area. Maybe it would be better if it was showing by the default the area where the character is at the moment. In fact, the first time I didn't even know where was the house of the character. I had to explore and find with trial and error, not a big deal but it was a bit confusing. It would be nice to have a marker like "You are here" (an arrow or something like that). Map - Descriptions: It would be convenient to show a small contextual window with some description when the cursor is over a building. Relationships: It would make sense to shown only the characters that have been "discovered". If you want to provide a hint of all the characters than can be interacted with in the game the rest could appear as dark silouettes. Job hunt: The first day is Sunday so even when applying to a job it is not possible to go and work. Pretty obvious, but it would be nice a line from the character saying to himself something like "Okay, done. I'll go tomorrow when it's open." Left bar: It could be hidden / shown with a toggle button. Shopping - Descriptions: Same suggestion as for the map, to show some contextual information about every item before buying. Shopping - Purchase confirmation: In order to buy an item, when clicking on it a pop-up could be shown to request confirmation before spending the money.

SirGuren commented 4 years ago

It would be nice to have the cut-scenes reflect the current state of the character. Ie. eye color, hair color, body transformation stage, etc.

SirGuren commented 4 years ago

If you don't peek, make Lola and Eva discover it like pre v7. Where only when you strip do they realise.