Closed Skinnytorus closed 12 years ago
This was only used once, in 2004, to debug something else :) (kkrieger collision stuff - was easier to just fprintf an .OBJ file from the collision builder than to hook it up properly). That said, it can totally be made to work in a useful manner :). I'll look into it.
Cool. It would be great to see OBJ working as it should! Thanks.
Can you send me an .OBJ file that you think should work?
ryg just sent you the test models. check your e-mail.
Okay, should be fixed now. Note the MinMesh side of the OBJ loader is still very limited; the material information is completely thrown away, as are things like smoothing groups. Don't expect too much :)
Many thanks for that!
Just tested the new obj importer. A little clarification needed. If 'the material information is completely thrown away' does this mean that I can not apply any textured material to such mesh (through MatInput for exmple)? So far I can't do that... Thank you.
You can apply a texture after it's converted to MinMesh, but the .OBJ loader won't automatically create any materials matching the parameters in the file.
I sent you a file illustrating what I mean. It seems that all texture information is discarded when I connect a material to the imported OBJ mesh... Strange...
Hello. Have been testing importers lately. XSI seems to work OK, but OBJ fails to. I tried different .obj export options (I used Blender). Got 2 results:
Is OBJ import supposed to work at all? Or are there any prerequisites one should take account of while exporting an .obj file? Thank you.