Closed Skinnytorus closed 12 years ago
Ok, WTF? I'm not sure what the UV setup logic in Extrude was supposed to accomplish, but I can't imagine anyone ever using it for anything. In fact that's the problem with all of Wz4Mesh - we only ever used it to do minor edits on imported meshes, so it's really really rough.
Anyway, Extrude now has a "UV offset" parameter that just specifies a UV offset of the newly extruded islands relative to their original UVs. It's limited and not ideal, but there's no intuitive way (that I can see) to automatically determine such an offset in a canonical, meaningful way. At least this one is simple and predictable.
Yay! It's so much better now! The UV Offset feature rules!!! Great many thanks for that!
This issue is a part of issue #39. For the sake clarity I'm reposting it. The issue reveals itself after extruding one or a group of faces with Extrude Op. UVs of the newly created faces are broken. This needs a fix badly. Thank you.